規則:由雙方各擲一次骰子比大小,一次擲四顆,其中二顆需要同點數,計算另二顆相異點數總和,如四顆同點數,則為最大稱為「一色」,三點則為最小。
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# -*- coding: UTF-8 -*-
import random
def score_count(point):
score = 0
check = len([i for i in set(point)])
if check == 1:
score = 19
elif check == 2:
if point.count(max(point)) == 2:
score = max(point) * 2
else:
score = 0
elif check == 3:
for i in point:
if point.count(i) == 1:
score += i
else:
score = 0
return score
def rand_dice(name):
i = 1
score = 0
while not score:
point = [random.choice(dice) for c in range(4)]
score = -1
score = score_count(point)
print "%s第 %s 次,擲出:" % (name, i), point
if score == 19:
print "一色"
else:
print score, "點"
i += 1
return score
print "***擲骰子遊戲***"
win, lose = 0, 0
dice = [i for i in range(1,7)]
while 1:
c_score = rand_dice('電腦')
play = raw_input('請按Enter擲骰子')
u_score = rand_dice('玩家')
if c_score > u_score:
print '你輸了!'
lose += 1
elif c_score < u_score:
print '你贏了!'
win += 1
else:
print '平手!'
print '目前戰績%s勝%s負' % (win, lose)
play = raw_input('是否繼續(y/n)?')
if play in ('n', 'N'):
print '目前戰績%s勝%s負' % (win, lose)
print 'Good Bye!'
break
else:
pass
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